I’ve been playing the daemons regularly for a few months now; from the tail end of 5th edition through the codex update. Today was my first RTT with the daemons. Let me start by saying that the timing was poor for me, as I’m a huge San Francisco Giants Fan, and today was game 3 of the World Series, but I trudged on. I went 1-1 and skipped the 3rd game in favor of the baseball game.
Lessons I learned:
- Watch the clock and make sure you get your turns in, or risk loosing a game due to leaving models off the board.
- Daemons are not OP (contrary to all the whining) but they have such a different play style that they must be factored in when building a list. You need to have a counter for Flamers and Screamers.
- Hordes of IG are difficult to chew through unless you have template weapons, and even then Flamers of Tzeentch are not resilient enough to chew through hordes quickly enough.
- Dumb luck can win or lose a game for you. My Fateweaver model cast Boon of Mutation on my first round opponent’s Abbaddon model and turned him into a spawn.
Based upon what Stickmonkey writes below, and what we’ve already heard before we should be seeing new Daemon models within the next 3-4 months. Who knows if this will part of a new codex or just another WD update. The only thing that needs fixing to justify the purchase are the furies.
Also, based upon the Flyrant model I would expect to see GDs get bigger, but remain on 60mm round bases. Looking forward to a complete redesign on the Keeper of Secrets.
via Stickmonkey on Warseer
Furies. They have been redone, they are coming for Daemons, they look so much better than the current models. The question will be if their rules make them worth it. They are about Nid Gargoyle sized, maybe a bit larger. Bat wings. Much more daemonic heads with toothy maws in 2 parts like the horrors and bloodletters. Not the bat men of old. Dual kit with a new ground based daemon, much like the vargheist/crypt horrors (which I’ve mentioned before).
There are a lot of questions winging my way about the GD. So to try to address those:
- I don’t know for sure all 4 will be released at once or if they will be in waves.
- I have conflicting rumors they are moved to the oval base and are roughly the size of the beastmen gorghon, vs staying on the 60mm round bases. Based on my personal eyes on on WIP before, they are bigger. The Greater Unclean One was not as big as the FW model, but its bigger than a dreadnought. My source says the Greast Unclean One is the best looking of the new models, that it is “absolutely rot, in a good way”.
- The Blood Thirster should be slightly shorter than the dreadknight. stylewise it hasnt changed much.
- The Keeper of Secrets is the most changed style wise. Does not go towards the FW model or retain the style of the current GW model. Still very slaaneshi
- The Lord of Change AFAIK is the tallest of the models, not just due to the wings. Did not appear as hunched as before. Head options include a more fishy looking option.
I posted an article about 2 months ago foretelling the opening of the Games Workshop store in Sacramento. The Lake Crest Village GW Store on Florin Road in the Pocket Area. At the time the info I had was vague, but it got me thinking… Fast forward to last Friday and I stopped by the new store the day before it was opened to check it out. Not surprisingly, Steve Sisk, the previous manager of the Antioch store was back in Sacramento running this store.
I previously wrote that “while I wouldn’t mind seeing a store nearby, I think Sacramento already has enough game stores that carry GW products. I find this issue to be interesting, as GW sells through independent stockists, and also runs their owns stores. When a city is served by both indys and corporate a conflict of interst arises.” I firmly stand by this opinion.
I support a few local stores and online retailers for various reasons. I also happened to be Steve’s first customer. I bought his only copy of Imperial Armour Aeronautica. I will likely stop in to the Sacramento GW store to get my ForgeWorld book fix from time to time, but I’ll probably leave Steve to doing what he does best, recruiting new players to the hobby; something no local store does a great job of doing…
I was going to post this article back before the recent 40K BRB FAQ:
“If you can’t tell by the title I think that the new Character rules have a bit of nonsense thrown in that makes them laughable at times. However, let me start by saying that I generally like the new Character rules with these exceptions:
- Characters taking Look Out Sir! saves for other Characters
- Being able to Look Out Sir! a Precision Shot with the same ease as a normal shot
- Monstrous Creatures being stuck in a duel with a Character
Other than that, I think the concept is great, even if some of the mechanics slow the game down a little right now.”
Evidently, I was right on account of #1. #2 is less of an issue due to the reduction in number of characters that make precision shots.
I still think #3 is bunk…