I’m going to focus on Tzeentch and things that would have lessened the sting of the change IMHO.
- Give all units that start on the board scout. Seriously, we’re daemons that errupt from the warp. Placement should be scary for the opponent. This compromises between normal deployment and complete deepstrike. Most units would get a 6″ move.
- Allow Ld tests for pshycic powers to be taken on the modified Ld even if it takes it higher than 10. Fateweaver is the boss. He lost his reroll bubble, don’t make him fail psychic tests 3/36 times. He should auto pass, but still take perils.
- -1 to opponents DTW. Seriously, the average marine unit should not get a 1/6 chance to shut down psychic shooting from a daemon (made of the warp).
- Daemons should be able to manifest witchfire for overwatch.
I can pretty much live with everything else. Yeah, there is stuff I don’t like, but these few changes would make the stuff that isn’t supposed to be wonky and unreliable a little more paletable.
What do you think?